I could not find an exact release date (oddly, there isn’t even a copyright date), but the directory timestamps on the disk suggest it is from 2005. The second version, which I have, came a few years later. I seem to recall that the DOS versions have also been included in that release, but I cannot confirm, as I don’t own it. The disks say that the games are for Windows 95 / 98. It came in a box with the individual disks for each of the first two games.
#SIMON THE SORCERER 2 MANUAL SERIES#
The first release of the Double Pack was in 2002, riding on the rekindled interest in the series with Simon the Sorcerer 3D appearing on the shelves. Simon the Sorcerer II: The Lion, The Wizard and The Wardrobe.Simon the Sorcerer Double Pack: Twice the Adventure Games Included Format: DVD case, standard, 19 ⨉ 13.5 ⨉ 1.5 cm.Released: 2005 (re-release of a 2002 collection with the same name).In the end, it was a pleasant experience, but I still can't imagine what they were thinking. In fact, only after I played through the second one and liked it did I pick it up again. "To become a wizard (pirate), you have to go through these three tests." "Sure, just go to the important looking wizards (pirates) sitting in the backroom of the local tavern." "Hi, I'm Simon (Guybrush) and I want to become a wizard (pirate)." The blatant Monkey Island rip-off of the first few scenes put me off so much that I didn't seriously touch the game for years. Game Groups Simon the Sorcerer Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe (Amiga / AGA) Videos Similar Games Loom The Secret of Monkey Island Insider's Choices Myth: History in the Making Interface Startropics Plan 9 from Outer Space Comments (2) Mr Creosote: So if you like graphic adventures try it, you may enjoy the game. I repeat, it is fun, just not as much as other games. I don’t fancy those characters as much even thought they are well animated, but the landscape is something to remember, filled with details like all those faces hidden on the rocks. See all those screens you cross, pretty places filled with details and a personal style. What makes the big impression when playing are the graphics. Take away the easy jokes already done plenty of times and you still have nothing remarkable. The jokes tend to fail, some even are too long for a joke. Worse, I said it’s funny but also I didn’t say it would make you laugh. So the story doesn’t mark it apart either. And then you get the obvious and famous jokes about fantasy with naked barbarians and magic rings. You get also some not well known all around Europe (who has heard of tales with trolls in Spain, for example?), good as not all are the obvious and famous. On one side you have those folk tales that are know, not a problem as there are few games around them. The jokes here are parodies of folk tales and heroic fantasy, which ends being a mixed bag. Ok, this is not one of those few games of the genre that creates a new kind of game, maybe the story gets you hooked, let’s take a look. A door reaching another world, one filled with parodies of fantasy stories.īut first, as in any graphic adventure you will travel around collecting random items for opening new paths later. An old, boring and dust covered book, which for no apparent reason opens a magical door when Simon throws it away. The dog (don’t ask me how did he climb the hand ladder) finds a magical book on the attic.
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